Resume


Josh Navarro                                          
                               
Objective                                                                                                                                                   
As a Level Artist, my job and passion is to create art that can function in a game environment. I am constantly improving myself as an artist, team player, and leader. I strive to push myself in situations that I am unfamiliar with in order to allow myself to grow, not only as an artist, but as a team player and contributer. As an artist in the gaming community, I aim to push myself, and my team, to exceed their creative limits in order to bring to life innovative and intellectual properties to redefine the gaming industry as it is today. 
                       
Professional Experience                                                                                                                          

Red 5 Studios, Laguna Hills, CA                                                                                 Jul 2012 – Present
Principle World Builder / Artist
FireFall  (PC: MMO)
    § Create fully playable Zones from Whitebox to Final Art      
    § Design play spaces for encounters
    § Zone layout
    § Create texture sets and visual language for new zones                       
    § Use Proprietary engine to terrain sculpt, set dress, and light within technical constraints          
    § Paint or sketch concepts for new POI's
    § Use modular pieces to construct play spaces


38 Studios, Providence, RI                                                                                     Jan 2010 – May 2012
Principle Environment Artist / World Builder
Project Copernicus (PC: MMO)                         
§ Manage a team of up to 4 artists to support the construction of a level          
§ Create shippable levels from start to finish while meeting deadlines and milestones   
§ Work with Design to white box 6 zones and bring them to a fun and usable play space                                              
§ Model and hand paint texture assets in Maya/Photoshop
§ Use Unreal to terrain sculpt, set dress, and light within technical constraints
§ Paint or sketch concepts to further develop areas of the level and props


NovaLogic, Calabasas, CA                                                                                    Apr 2009 – Nov 2009
3D Artist
Delta Force Xtreme 2 (DVD, Steam)
§ Creation of props, LOD's, Collision, and textures
§ Revisions to older props
§ Creation of basic shaders and materials


Activision | Luxoflux, Santa Monica, CA                                                                Oct 2008 – Apr 2009
3D Artist
Transformers 2: Revenge of the Fallen (Xbox360, PS3)
§ Optimization of assets, materials, and textures
§ Modeling and texturing/Creating LOD’s.
§ Collision and navigation meshes for A.I.


Education                                                                                                                                                 
The Art Institute of Los Angeles, Santa Monica, CA                                                                                                                     2009
Bachelors of Science in Game Art and Design